UX Design

The process of supporting user behaviour through usability, usefulness, and desirability provided in the interaction with a product.

UX Design

The process of supporting user behaviour through usability, usefulness, and desirability provided in the interaction with a product.

Learn more Infinite scrolling should never be employed for interfaces in which users need to get to the end of the list quickly, or need to return to a particular list item after navigating elsewhere.

Alan Cooper
Alan Cooper

An American software designer and programmer. Widely recognized as the “Father of Visual Basic".

  • Design & Arts
  • Tips & Advice
  • Usability
  • UX Design
  • UX Elements
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People do judge books by their covers, Internet sites by their first pages, and buildings by their lobbies.

William Lidwell
William Lidwell

The Director of Design at Stuff Creators Design in Houston and author of the best-selling design book, Universal Principles of Design.

  • Design & Arts
  • Design Principles
  • First Impression
  • UX Design
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There is no one “right” way to design websites. It’s a complicated process and the real answer to most of the questions that people ask me is: IT DEPENDS!

Steve Krug
Steve Krug

A usability consultant (Apple, Netscape, AOL, Lexus) and a highly sought-after speaker on usability design.

  • Design & Arts
  • UX Design
  • Web Design
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If you can’t measure something, you probably can’t achieve or manage it simply because you’ll never know if you’ve reached it.

Joe Natoli
Joe Natoli

UX designer who writes books, runs podcast and teaches public about designing and building great products that deliver meaningful user experience (UX).

  • Design & Arts
  • Project Management
  • Analytics
  • UX Design
  • UX Research
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Users are strongly influenced by the aesthetics of any given interface, even when they try to evaluate the underlying functionality of the system.

Jon Yablonski
Jon Yablonski

Jon Yablonski is a user experience designer and front-end web developer based in Detroit. His focus is to make complex technology simple and intuitive through rigorous user research and interaction design.

  • Design & Arts
  • Aesthetics
  • Laws of UX
  • The Value of Design
  • UX Design
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Everything has to be validated. If something can’t be explained, it gets the boot. This may be the only unbreakable rule in my office.

Theo Rosendorf
Theo Rosendorf

A graphic designers and author of the book "The Typographic Desk Reference".

  • Design & Arts
  • Design Thinking
  • UX Design
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The design process is the one of sifting through the less important to find the essential.

Vince Lombardi
Vince Lombardi

An American football coach, and executive in the National Football League (NFL).

  • Design & Arts
  • Design Thinking
  • Industrial Design
  • UX Design
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Learn more Public kiosks run an unfortunate risk of being a disease vector, so your first pass should try for noncontact inputs like voice, proximity switches, or non-contact gestural inputs.

Alan Cooper
Alan Cooper

An American software designer and programmer. Widely recognized as the “Father of Visual Basic".

  • Design & Arts
  • Tips & Advice
  • Usability
  • UX Design
  • UX Elements
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Designing, building, and maintaining a great web site isn’t easy. It’s like golf: a handful of ways to get the ball in the hole, a million ways not to. Anyone who gets it even half right has my admiration.

Steve Krug
Steve Krug

A usability consultant (Apple, Netscape, AOL, Lexus) and a highly sought-after speaker on usability design.

  • Design & Arts
  • UX Design
  • Web Design
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That a user should not be kept waiting unnecessarily is an obvious and humane design principle. It is also humane not to hurry a user; the more general principle is: Users should set the pace of an interaction.

Jef Raskin
Jef Raskin

An American human–computer interface expert best known for conceiving and starting the Macintosh project at Apple in the late 1970s.

  • Design & Arts
  • Design Principles
  • UX Design
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