Design Principles

Design Principles

Learn more

Progress bars help make wait times tolerable, regardless of their accuracy.

Wizards of UX
Wizards of UX

This quote is hard to attribute to one particular person as it is a generally accepted piece of advice repeated by many. It is part of the collective wisdom of Wizards of UX!

  • UX Design
  • Animations
  • Design Principles
  • IxD
  • Timing
Click to rate
1 Star2 Stars3 Stars4 Stars5 Stars
Loading...
Dieter Rams on Product Design
Learn more

A product is bought to be used. It has to satisfy certain criteria, not only functional, but also psychological and aesthetic. Good design emphasizes the usefulness of a product whilst disregarding anything that could possibly detract from it.

Dieter Rams
Dieter Rams

A German industrial designer closely associated with functionalist school of industrial design.

  • Design & Arts
  • Design Principles
  • Industrial Design
Click to rate
1 Star2 Stars3 Stars4 Stars5 Stars
Loading...
Learn more

The impression, and not just the first one, is largely formed at the entry point, physical or attentional, to a system or environment. People do judge books by their covers and Internet sites by their first pages.

William Lidwell
William Lidwell

The Director of Design at Stuff Creators Design in Houston and author of the best-selling design book, Universal Principles of Design.

  • Design & Arts
  • Design Principles
  • UX Design
Click to rate
1 Star2 Stars3 Stars4 Stars5 Stars
Loading...
Learn more

That a user should not be kept waiting unnecessarily is an obvious and humane design principle. It is also humane not to hurry a user; the more general principle is: Users should set the pace of an interaction.

Jef Raskin
Jef Raskin

An American human–computer interface expert best known for conceiving and starting the Macintosh project at Apple in the late 1970s.

  • Design & Arts
  • Design Principles
  • UX Design
Click to rate
1 Star2 Stars3 Stars4 Stars5 Stars
Loading...
Learn more

Most accidents are thought to be caused by what is referred to as human error, yet most of them are actually due to design errors rather than errors of human operation.

William Lidwell
William Lidwell

The Director of Design at Stuff Creators Design in Houston and author of the best-selling design book, Universal Principles of Design.

  • Design & Arts
  • Design Principles
  • Industrial Design
  • UX Design
Click to rate
1 Star2 Stars3 Stars4 Stars5 Stars
Loading...
Quotesthetics and Face-ism Ratio
Learn more

Irrespective of gender, people rate individuals in high face-ism images as being more intelligent, dominant, and ambitious than individuals in low face-ism images.

William Lidwell
William Lidwell

The Director of Design at Stuff Creators Design in Houston and author of the best-selling design book, Universal Principles of Design.

  • Design & Arts
  • Marketing & Advertising
  • Design Principles
  • Perception
  • Psychology
Click to rate
1 Star2 Stars3 Stars4 Stars5 Stars
Loading...
Quotesthetics and Face-ism Ratio
  • Design & Arts
  • Marketing & Advertising
Face-ism – The ratio of face to body in an image perception!

Face-ism ratio, the ratio of face to body, influences the way people on images are perceived!

It was found, that irrespective of gender, people rate individuals in high face-ism images as being more intelligent, dominant, and ambitious than individuals in low face-ism images.

Source: Universal Principles of Design (Book) by William Lidwell Kritina Holden

  • Design Principles
  • Perception
  • Psychology
Click to rate
1 Star2 Stars3 Stars4 Stars5 Stars
Loading...
Learn more

People do judge books by their covers, Internet sites by their first pages, and buildings by their lobbies.

William Lidwell
William Lidwell

The Director of Design at Stuff Creators Design in Houston and author of the best-selling design book, Universal Principles of Design.

  • Design & Arts
  • Design Principles
  • First Impression
  • UX Design
Click to rate
1 Star2 Stars3 Stars4 Stars5 Stars
Loading...
Derek Birdsall White Space
Learn more

Society has not improved the landscape by overfilling it with construction. Neither does a designer improved a page by overfilling it with content.

Alex White
Alex White

A cofounder of the MillerWhite School of Design and Chairman of the Type Directors Club.

  • Design & Arts
  • Design Principles
  • Space
  • White Space
Click to rate
1 Star2 Stars3 Stars4 Stars5 Stars
Loading...
  • Design & Arts
The level of control and the experience level of the people using the system

The level of control provided by a system should be related to the proficiency and experience levels of the people using the system

Since accommodating multiple methods increases the complexity of the system, the number of methods for any given task should be limited to two—one for beginners, and one for experts.

Source: Universal Principles of Design (Book) by William Lidwell Kritina Holden

  • Design Principles
  • UI Design
Click to rate
1 Star2 Stars3 Stars4 Stars5 Stars
Loading...