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“Affordance” was originally a psychology term used to define the possible actions between a person or animal and the world. Our colleague Donald A. Norman applied the term to the user-experience world in his classic book The Design of Everyday Things. Basically, in design an “affordance” is whatever can be done to an object.

Example: A door may afford pulling or pushing, depending on which way it opens. When a person can see in advance whether to pull or push the door to open it, that’s a good user interface.

Wanna know more? Follow the source!

The text above was taken and slightly edited from the following source.

Source: Prioritizing Web Usability (Book) by Jakob Nielsen Hoa Loranger

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